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Bob Hodas
More small project studios and home studios are doing significant work
in the commercial market. What are the primary acoustic challenges of
these small rooms?
Dr. Peter DAntonio
The goal of a project studio is to record and mix music, which will transfer
to all listening environments. Unfortunately, the music that you hear
in a project studio is distorted by interfering reflections from the rooms
boundaries. We call this effect Acoustic Distortion. Your readers should
appreciate that in a project studio you are listening to a distorted view
of reality, like looking at the world with rose colored glasses. Its
startling when you remove them and appreciate the full spectrum of colors
that are really there! Room reflections affect imaging (the detailed placement
of sonic images across the soundstage), the low frequency response and
the reflection density (what our ear and brain mechanism uses to determine
spaciousness, envelopment, and ambiance). Thus the primary acoustic challenges
of project studio design are to provide accurate imaging, uniform frequency
response, and a uniformly diffuse and spacious listening environment.
Q
What kind of solutions to these problems do you suggest?
A
RPG®s Acoustics Research Department has studied these rooms
in significant detail and we have developed specific AcousticTools which
address the three areas of imaging, low frequency response, and spaciousness.
We call these Imaging Tools, Bass Tools, and Spatial Tools. To make application
easy for Project Studio owners, these three ingredients have been packaged
into Silver, Gold, and Platinum room packages for a wide variety of room
sizes. These packages are sold internationally through Pro
Audio Dealers and Catalogs. RPG® has trained these distributors
to properly apply the products.
We offer two Imaging Tools. Low cost Class A ProFoam
and a fabric upholstered Abflector,
both of which take advantage of RPG® variable depth air cavity (VDAC)
technology. These Imaging Tools provide broad band attenuation of first
order room reflections which corrupt imaging. They are applied at ear
level on the side walls between the speakers and the listening position
and on the front wall of the room between the speakers.
We offer two Bass Tools. The new low cost Melaflex ProCorner
or RPG®s proprietary membrane low frequency absorber, which
has an absorption efficiency of 100% at 71 Hz, the modal frequency
of most project studios with an 8' ceiling. Both Bass Tools mount in a
corner and are stackable.
Finally, we also offer two Spatial Tools. The low cost ProFoam or
RPG®s patented 2D Skyline®
diffusor. The Skyline is the only 2D diffusor available which is based
on mathematical number theory for unprecedented diffusion and cool
looks. It is mounted at ear height on the rear wall behind the listener.
Q
Do you see any correlation between small and large studio problems?
A
There are some parallels and some differences. With respect to speaker
placement, most larger professional studios use flush mounted speakers
and project studios primarily use mid or near field monitors. A speakers
response in a project studio is significantly dependent on its location
and the acoustical design, regardless of how flat its frequency response
is in a reflection free environment. Manufacturers go to great lengths
to obtain a flat anechoic response, only to have this response compromised
by an acoustically poor room design or improper loudspeaker placement.
Placement is so important that RPG has developed Room
Optimizer software to determine the optimum location of the
main speakers and subwoofers.
Because the distances between the mixing position and the rooms
boundaries are small in a project studio, these rooms are more affected
by strong specular reflections. In addition, modal frequencies are higher
in smaller rooms. Thus more efficient absorbing Imaging Tools, properly
tuned Bass Tools, and Spatial Tools are needed. AcousticTools for Project
Studios address all of these issues in easy to use packages. In a matter
of hours you can acoustically treat a project studio and create an improved
listening environment.
Q
What common mistakes do you see made when people set up new small control
rooms, and what advice would you give to avoid these initial mistakes?
A
For many years in studio design and broadcast design, the only good reflection
was a dead reflection and the axiom the deader the better
was the norm. I hope that over the last 13 years with tens of thousands
of our diffusor systems installed in leading edge facilities worldwide,
RPG® has made the case for a more balanced design using absorption,
reflection, and diffusion. Despite this track record, the most common
mistake is that project studios are often made too dead using mid to high
frequency absorbing sculptured foam. By treating large areas with a mid
to high frequency absorber, you accentuate the bass problems and create
a very uncomfortable working environment.
Another important issue is that urethane foams can create a potential
fire and safety hazard and do not meet ASTM Class A fire codes. The key
here is to approach project studio design in a balanced manner, use Imaging,
Bass, and Spatial tools to address all of the rooms problems.
Another mistake is to assume that by using near field monitors, acoustical
design is no longer important. This couldnt be farther from the
truth, especially if we consider the significant reflections from the
table top of a DAW or a console. With the growing use of subwoofers and
the impending 5.1 multichannel music format, the room will not go away!
Therefore, simple and effective approaches like AcousticTools for Project
Studios will make even more sense in years to come.
SF NARAS Newsletter
November 23, 1996
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