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      <p><font face="verdana" size="2"><b><font color="#003399">SCATTERING COEFFICIENT</font></b></font></p>
      </font>
      <p><font face="verdana" size="2">In previous issues of Diffuse Reflections, 
        we have described an approach to evaluate the degree to which a a potential 
        diffusing surface uniformly scatters sound. This is the diffusion coefficient, 
        <img src="rimages/scatteringco.gif">. We now present another metric, called 
        the scattering coefficient, d, which defines the fraction of the scattered 
        energy that is diffused. Figure 1 illustrates the normalized incident 
        enerty, denoted by a 1, the scattered sound, denoted by (1-<img src="rimages/absorptionco.gif">)<img src="rimages/scatteringco.gif">, 
        and the specularly reflected energy, denoted by (1-<img src="rimages/absorptionco.gif">)(1-<img src="rimages/scatteringco.gif">).</font></p>
      <p><font face="verdana" size="2"><img src="rimages/5i4_eq1.gif"><br>
        <b>Figure 1. Types of scattering from a rough surface</b></font></p>
      <p><font face="verdana" size="2"><b>Diffusor Geometry</b></font></p>
      <p><font face="verdana" size="2">Recently, Mommertz and Vorlander suggested 
        a novel and elegant measurement scheme for determining the random-incidence 
        scattering coefficient, which is needed in geometrical room modeling programs. 
        This scattering coefficient of rough or structured surfaces is defined 
        as the ratio of non-specularly reflected sound energy and totally reflected 
        energy. The scattering coefficient does not include any information about 
        the directivity of the scattered energy. This information is provided 
        by the diffusion coefficient, D, described in Diffuse Reflections Volume 
        5 Issue 3. </font></p>
      <p><font face="verdana" size="2">The total energy, E<sub>total</sub>, available 
        to be scattered is given by (1-<img src="rimages/absorptionco.gif">), 
        where <img src="rimages/absorptionco.gif"> is the familiar and standardized 
        random incidence absorption coefficient. The specular component, E<sub>spec</sub>, 
        can be described in terms of the directional scattering coefficient, <img src="rimages/scatteringco.gif">. 
        The energies (normalized with respect to a reflection from a rigid plane 
        plate) can be expressed in terms of: </font></p>
      <p><font face="verdana" size="2"><img src="rimages/5i4_eq2.gif"></font></p>
      <p><font face="verdana" size="2"><img src="rimages/5i4_eq3.gif"></font></p>
      <p><font face="verdana" size="2"><img src="rimages/5i4_eq4.gif"></font></p>
      <p><font face="verdana" size="2">The quantity a can be called a "pseudo-specular 
        absorption coefficient" and R<sub>spec</sub> is the specular reflection 
        coefficient. </font></p>
      <p><font face="verdana" size="2">From these equations, the scattering coefficiet, 
        <img src="rimages/scatteringco.gif">, can be determined by:</font></p>
      <p><font face="verdana" size="2"><img src="rimages/5i4_eq5.gif"></font></p>
      <p><font face="verdana" size="2"><b>Free Field And Reverberation Room Methods</b></font></p>
      <p><font face="verdana" size="2">The principle of both the free-field and 
        reverberation methods can best be shown in the time domain, by looking 
        at the effect of a structured surface on reflected, band-limited pulses. 
        Figure 2 shows three reflected pulses obtained in front of a surface covered 
        with randomly distributed rectangular battens. The curves were measured 
        for different orientations of the sample. It can be seen that the first 
        part of the reflection shows a high correlation. This corresponds to the 
        specularly reflected component. In contrast, the scattered part contains 
        delayed sound waves, which depend on the structure of the sample. This 
        is changed by varying the orientation and hence the scattered components 
        may be assumed to be incoherent. </font></p>
      <p><font face="verdana" size="2"><img src="rimages/5i4_eq6.gif"><br>
        <b>Figure 2. Exemplary reflected pulses (10 kHz 1/3-octave band) obtained 
        for different sample orientations</b></font></p>
      <p><font face="verdana" size="2">By means of phase-locked averaging of n 
        pulses (n>>10) obtained for different orientations of the sample, the 
        incoherent scattered sound is eliminated by destructive interference and 
        the coherent specularly reflected sound component is obtained. In the 
        free field method, measurements of the specular energy, E<sub>spec</sub>, 
        are made every 10<sup>0</sup> in azimuth for a given angle of elevation. 
        Paris' formula can be used to average data collected at different elevation 
        angles. The total reflected energy, E<sub>total</sub>, can be estimated 
        by the averaged pulse energy. Thus, knowing a and a from E<sub>spec</sub> 
        and E<sub>total</sub>, respectively one can calculate <img src="rimages/scatteringco.gif">. 
        </font></p>
      <p><font face="verdana" size="2">In the next Issue of Diffuse Reflections, 
        we will discuss the reverberation method in detail and show some sample 
        results for semi-cylinders, rectangular battens and an RPG diffusor. One 
        of the interesting aspects of the reverberation method is that it yields 
        both the random incidence absorption coefficient and scattering coefficient. 
        We will also examine the limitations of this method and the types of surfaces 
        that can be evaluated using this technique.</font></p>
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<p><BR>
        <font face="Verdana, Charcoal, Sans-Serif" COLOR="#333333" SIZE=2><B><font size="2" color="#000000"><font face="Verdana, Charcoal, Sans-Serif"><a href="/index.htm">Home</a>: 
        <a href="index.htm">Research & Development</a>: </font></font><font face="Verdana, Charcoal, Sans-Serif" color="#000000" size="2"><a href="research_topics.htm">Research 
        Topics:</a></font><font color="#000000"> </font> </B></font> <font size="2" color="#000000"><b><font face="Verdana, Charcoal, Sans-Serif">SCATTERING 
        COEFFICIENT PART I</font> </b></font></p>
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                <td valign="top"> <font face="Verdana, Charcoal, Sans-Serif" color="#FFFFFF" class="nav" size=1><b>RPG 
                  Research</b></font> </td>
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                <td align="left" bgcolor="#FFFFFF"> <p><b><font size="1" face="Verdana, Charcoal, sans-serif">The 
                    </font><font size="2" face="Verdana, Charcoal, sans-serif"><font size="1">Evolution 
                    of the Diffusion Coefficient<br>
                    </font></font></b><font size="1" face="Verdana, Charcoal, sans-serif"><a href="index.htm">Measuring 
                    Diffusion</a> <br>
                    <a href="r001c.htm">3D Polar Balloons</a> </font> 
                  <p><b><font size="1" face="Verdana, Arial, Helvetica, sans-serif">The 
                    Evolution of the Scattering Coefficient</font></b> <font size="1" face="Verdana, Arial, Helvetica, sans-serif"><br>
                    <a href="r002a.htm">Introduction</a> <br>
                    <a href="r002b.htm">Reverberation Chamber Method</a> <br>
                    <a href="research_topics.htm"><br>
                    <b>Research Topics</b></a></font> 
                  <p><font size="1" face="Verdana, Arial, Helvetica, sans-serif"><strong><a href="diffuse_bulletins.htm">Diffuse 
                    Bulletins</a></strong></font> 
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                    Reflections</strong></a> </font><font size="1" face="Verdana, Arial, Helvetica, sans-serif"><br>
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