<html>
<head>
<title>RPG Diffusor Systems</title>

<META NAME="description" CONTENT="RPG Diffusor Systems: The Acoustical Industry's Leading Innovator">

<META NAME="keywords" CONTENT="Home Theater, Absorption, Diffusion, Pro Audio, Audio, Audiophile, Studio, Stereo, Project Studio, RPG Diffusor Systems, RPG, D'Antonio, Diffusors, Architecture, Interior Design, Mastering Studio, Auditorium, Acoustics, Broadcast, AcousticTools, Architectural Acoustics, Optimization, Room Optimization, Recording Studio, Listening Room, 5.1 Home Theater, Surround Sound, Electronic Architecture, Room Simulation, Foam, Acoustic Foam">


<link rel="stylesheet" href="/css/main.css">

</head>

<body bgcolor="#FFFFFF" TEXT="#000000" LINK="#990000" VLINK="#000000">
<a name=top></a> 
<table width="740" border="0" cellspacing="0" cellpadding="0" align=center>
    <tr> 
      <td colspan="5" background="/images/header.gif"><a href="/index.htm"><img src="/images/logo.gif" width="286" height="29" border=0></a></td>
    </tr>
    <tr> 
      <td bgcolor="#595D7D" width="140" valign=top>
      <div align="center"><img src="/images/spacer.gif" width=1 height=10><img src="/images/spacer.gif" width=1 height=10><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#3,0,0,0" width="140" height="329">
          <param name="SRC" value="/rotation.swf">
          <embed src="/rotation.swf" pluginspage="http://www.macromedia.com/shockwave/download/" type="application/x-shockwave-flash" width="140" height="329">
          </embed> 
        </object><br>
        <img src="/images/thinline.gif" width="140" height="1"><br><img src="/images/spacer.gif" width=1 height=12><table width="120" border="0" cellspacing="5" cellpadding="0">
            <tr>
              <td>
                <FORM METHOD=get ACTION="http://rpginc.master.com/texis/master/SS/thunderstone/">
                <div align="left" class="white"><b>Search:</b></div>
                <div align="center"><input type="text" name="query" value=" " size="8"  style="border: 1 solid #000000; padding: 1;"><INPUT TYPE=hidden name=db VALUE="sites/www.rpginc.com">&nbsp;<input type=image  src="/images/gobutton.gif" width="24" height="21" align="absmiddle" border=0></div>
				</FORM>
              </td>
            </tr>
          </table>
        </div>
	<!-- left Column End-->
      </td>
      <td width="10"><IMG SRC="/siteimages/spc_wht.gif" ALT=" " WIDTH="10" HEIGHT="1" BORDER="0"></td>
      
    <td width="400" valign=top> <BR>
      <font face=verdana size=2>&nbsp; </font><font face="Verdana, Charcoal, Sans-Serif" color="#000000" size=2>One 
      of the important uses of being able to quantify the 3D backscattered sound 
      is to evaluate potential architectural acoustic surfaces. The following 
      data clearly reveal the differences between specular scattering, re-direction 
      and diffusion. <br>
      <br>
      <img src="rimages/001f1.gif" alt="Figure 1" width="400" height="148" border="0" vspace="6"> 
      <b>Specular Scattering</b><br>
      In <b>Figure 1</b> we illustrate a periodic array of (16) 3.5" (90 mm) x 
      3.5" (90 mm) x 23.625" (600 mm) battens oriented parallel to the x-axis 
      of the 3D scattering pattern for normal incidence in the 2 kHz 1/3-octave 
      band shown in <b>Figure 2</b>. The scattering along x is essentially specular, 
      wheras the battens offer modest diffusion parallel to the y-axis. <img src="rimages/001f2.jpg" alt="Figure 2" width="400" height="325" border="0" vspace="6"> 
      <i>Figure 2: 3D scattering pattern from a parallel array of rectangular 
      battens aligned parallel to x at normal incidence in the 2 kHz 1/3-octave 
      band.</i> <br>
      <br>
      <img src="rimages/001f3.gif" alt="Figure 3" align=LEFT width="100" height="110" border="0"><b>Redirection</b><br>
      <b>Figure 4</b> shows an example of the type of scattering obtained using 
      the 3D goniometer for a square-based pyramid, shown in <b>Figure 3</b>, 
      4.92' (1.5 m) x 4.92' (1.5 m) x 1.15' (0.35 m) at normal incidence in the 
      2 kHz 1/3-octave band. Note that the four-fold symmetry of the square-based 
      pyramid is revealed in the four symmetrical scattering lobes. The absence 
      of appreciable specular scattering for normal incidence is also indicated 
      by the dip in the center of the scattering pattern. By contrast, the parallel 
      battens scatter a significant amount of energy into the specular direction. 
      While pyramids are often classified as diffusors, they essentially provide 
      redirection. This redirection contributes to the diffusivity of the sound 
      field, but large 2' x 2' and 4' x 4' pyramids do not produce diffuse reflections. 
      <img src="rimages/001f4.jpg" alt="Figure 4" width="400" height="261" border="0"> 
      <i>Figure 4: Backscattered pressure from a square based pyramid at normal 
      incidence in the 2 kHz 1/3-octave band</i> <br>
      <br>
      <img src="rimages/001f5.jpg" alt="Figure 5" align=LEFT width="100" height="120" border="0" hspace="8" vspace="4"><b>Diffusion</b><br>
      The number theoretic diffusor offers an elegant and efficient means of obtaining 
      diffuse reflections and uniform diffusivity. RPG's 2' (568 mm) x 2' (568 
      mm) x 6 3/8" (162 mm) 2D <a href="../products/skyline/index.htm">Skyline&#174;</a> 
      diffusor is pictured in <b>Figure 5</b>. The 3D scattering pattern obtained 
      with the 3D goniometer from an array of (4) Skyline&#174; units is shown 
      in <b>Figure 6</b>. The Skyline&#174; is an optimized primitive root diffusor. 
      The 2D phase grating consists of 156 distinct phase blocks. Notice the uniform 
      scattering into the diffraction directions, indicated by the outward pointing 
      lobes, at normal incidence in the 2 kHz 1/3-octave band. The Skyline&#174; 
      can be used for wall or ceiling diffusion. <img src="rimages/001f6.jpg" alt="Figure 6" width="400" height="275" border="0"> 
      <i>Figure 6: Backscattered pressure from a 2D optimized primitive root RPG 
      Skyline&#174; diffusor at normal incidence in the 2 kHz 1/3-octave band</i> 
      <br>
      </font><font face=verdana size=2> 
      <p>&nbsp;</p>
      </font></TD>
					<!-----------------------------------rightspace----------------------------------->
					<TD WIDTH="10">
						<IMG SRC="siteimages/spc_wht.gif" ALT=" " WIDTH="10" HEIGHT="1" BORDER="0">
					</TD>
					<!-----------------------------------rightnav----------------------------------->
					
    <TD WIDTH="180" VALIGN="top"> <p><b><font size="3" color="#000000"><BR>
        <font face="Verdana, Charcoal, Sans-Serif"><a href="/index.htm"><font size="2">Home</font></a><font size="2">: 
        <a href="index.htm">Research & Development</a>: </font></font></font><font face="Verdana, Charcoal, Sans-Serif" color="#000000" size="2">3D 
        Polar Balloons</font></b></p>
      <table border=0 cellpadding=0 cellspacing=0 width="180">
        <tr> 
          <td valign="top" bgcolor="#003399"> <table border=0 cellpadding=4 cellspacing=1 width="180">
              <tr> 
                <td valign="top"> <font face="Verdana, Charcoal, Sans-Serif" color="#FFFFFF" class="nav" size=1><b>RPG 
                  Research</b></font> </td>
              </tr>
              <tr> 
                <td align="left" bgcolor="#FFFFFF"> <p><b><font size="1" face="Verdana, Charcoal, sans-serif">The 
                    </font><font size="2" face="Verdana, Charcoal, sans-serif"><font size="1">Evolution 
                    of the Diffusion Coefficient<br>
                    </font></font></b><font size="1" face="Verdana, Charcoal, sans-serif"><a href="index.htm">Measuring 
                    Diffusion</a> <br>
                    <em>3D Polar Balloons</em> </font> 
                  <p><b><font size="1" face="Verdana, Arial, Helvetica, sans-serif">The 
                    Evolution of the Scattering Coefficient</font></b> <font size="1" face="Verdana, Arial, Helvetica, sans-serif"><br>
                    <a href="r002a.htm">Introduction</a> <br>
                    <a href="r002b.htm">Reverberation Chamber Method</a> <br>
                    <a href="research_topics.htm"><br>
                    <b>Research Topics</b></a></font> 
                  <p><font size="1" face="Verdana, Arial, Helvetica, sans-serif"><strong><a href="diffuse_bulletins.htm">Diffuse 
                    Bulletins</a></strong></font> 
                  <p><font face="Verdana, Charcoal, Sans-Serif" color="#000000" size=1><a href="../news/reflections.htm"><strong>Diffuse 
                    Reflections</strong></a> </font><font size="1" face="Verdana, Arial, Helvetica, sans-serif"><br>
                    </font> </td>
              </tr>
            </table></td>
        </tr>
      </table>
      <p></p>
      <p><BR>
        <BR>
      </p></td>
    </tr>
    <tr> 
      <td colspan=5  bgcolor="#595D7D"  background="/images/header.gif">
	   <table width=96% border=0 align=center>
	    <tr>
		 <td width=50%><div class=black><img src="/images/spacer.gif" width=1 height=20 align=absmiddle>Copyright 2000, RPG Diffusor Systems, Inc.</div></td>
		 <td width=50%><div align=right><a href="#top" class="lang">Back to top</a></div></td>
		</tr>
	   </table>
	  </td>
    </tr>
  </table>
 <div class="black" align=center>651-C Commerce Drive, Upper Marlboro, MD, 20774, Phone: 301-249-0044, Fax: 301-249-3912, E-mail: <a href="mailto:info@rpginc.com">info@rpginc.com</a></div>


</body>
</html>
