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    <td width="400" valign=top> <font face="Verdana, Charcoal, Sans-Serif" color="#000000" size=2><br>
      The Diffusion Coefficient, D, is a measure of the degree to which a potential 
      diffusing surface uniformly scatters sound. We now describe another metric, 
      called the scattering coefficient, <img src="rimages/delta.gif" alt="delta" align=BASELINE width="6" height="12" border="0" hspace="2">. 
      The ISO/TC 43/SC 2/WG25 working group, of which Dr. D'Antonio is a member, 
      is now evaluating an approach to measure the random incidence scattering 
      coefficient of surfaces. This scattering coefficient is intended to be used 
      in room acoustic calculations and simulation / auralization models. The 
      scattering coefficient, <img src="rimages/delta.gif" alt="delta" align=BASELINE width="6" height="12" border="0" hspace="2">, 
      defines the fraction of the scattered energy that is uniformly diffused. 
      <br>
      <br>
      Figure 1 illustrates the normalized incident energy, denoted by a 1, the 
      scattered sound, denoted by (1-<img src="rimages/alpha.gif" alt="alpha" align=BASELINE width="8" height="9" border="0" hspace="2">)<img src="rimages/delta.gif" alt="delta" align=BASELINE width="6" height="12" border="0" hspace="2">, 
      and the specularly reflected energy, denoted by (1-<img src="rimages/alpha.gif" alt="alpha" align=BASELINE width="8" height="9" border="0" hspace="2">)(1-<img src="rimages/delta.gif" alt="delta" align=BASELINE width="6" height="12" border="0" hspace="2">). 
      <br>
      <center>
        <img src="rimages/002af1.gif" alt="Figure 1" width="300" height="167" border="0" vspace="8">
      </center>
      <br>
      <b>Diffusor Geometry</b><br>
      Recently, Mommertz and Vorlander suggested a novel and elegant measurement 
      scheme for determining the random-incidence scattering coefficient, which 
      is needed in geometrical room modeling programs. This scattering coefficient 
      of rough or structured surfaces is defined as the ratio of non-specularly 
      reflected sound energy and totally reflected energy. The scattering coefficient 
      does not include any information about the directivity of the scattered 
      energy. This information is provided by the diffusion coefficient, D. <br>
      <br>
      The total energy, E<sub>total</sub>, available to be scattered is given 
      by (1-<img src="rimages/alpha.gif" alt="alpha" align=BASELINE width="8" height="9" border="0" hspace="2">), 
      where <img src="rimages/alpha.gif" alt="alpha" align=BASELINE width="8" height="9" border="0" hspace="2"> 
      is the familiar and standardized random incidence absorption coefficient. 
      The specular component, E<sub>spec</sub>, can be described in terms of the 
      directional scattering coefficient, <img src="rimages/delta.gif" alt="delta" align=BASELINE width="6" height="12" border="0" hspace="2">. 
      The energies (normalized with respect to a reflection from a rigid plane 
      plate) can be expressed in terms of: <br>
      <center>
        <img src="rimages/002aeq1.gif" alt="Equation 1" width="278" height="138" border="0" vspace="8">
      </center>
      <br>
      The quantity <b>a</b> can be called a "pseudo-specular absorption coefficient" 
      and R<sub>spec</sub> is the specular reflection coefficient. <br>
      <br>
      From these equations, the scattering coefficient, <img src="rimages/delta.gif" alt="delta" align=BASELINE width="6" height="12" border="0" hspace="2">, 
      can be determined by: <br>
      <center>
        <img src="rimages/002aeq2.gif" alt="Equation 2" width="260" height="80" border="0" vspace="8">
      </center>
      <br>
      <b>Free Field And Reverberation Room Methods</b> <br>
      The principle of both the free-field and reverberation methods can best 
      be shown in the time domain, by looking at the effect of a structured surface 
      on reflected, band-limited pulses. Figure 2 shows three reflected pulses 
      obtained in front of a surface covered with randomly distributed rectangular 
      battens. The curves were measured for different orientations of the sample. 
      It can be seen that the first part of the reflection shows a high correlation. 
      This corresponds to the specularly reflected component. In contrast, the 
      scattered part contains delayed sound waves, which depend on the structure 
      of the sample. This is changed by varying the orientation and hence the 
      scattered components may be assumed to be incoherent. <br>
      <center>
        <img src="rimages/002af2.gif" alt="Figure 2" width="350" height="273" border="0" vspace="8"><br>
        <i>Figure 2. Exemplary reflected pulses (10 kHz 1/3-octave band) obtained 
        for different sample orientations.</i>
      </center>
      <br>
      By means of phase-locked averaging of n pulses (n&#62;10) obtained for different 
      orientations of the sample, the incoherent scattered sound is eliminated 
      by destructive interference and the coherent specularly reflected sound 
      component is obtained. In the free field method, measurements of the specular 
      energy, E<sub>spec</sub>, are made every 100 degrees in azimuth for a given 
      angle of elevation. Paris' formula can be used to average data collected 
      at different elevation angles. The total reflected energy, E<sub>total</sub>, 
      can be estimated by the averaged pulse energy. Thus, knowing <b>a</b> and 
      <img src="rimages/alpha.gif" alt="alpha" align=BASELINE width="8" height="9" border="0" hspace="2"> 
      from E<sub>spec</sub> and E<sub>total</sub>, respectively one can calculate 
      <img src="rimages/delta.gif" alt="delta" align=BASELINE width="6" height="12" border="0" hspace="2">. 
      <br>
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    <TD WIDTH="180" VALIGN="top"> <p><b><font size="3" color="#000000"><BR>
        <font face="Verdana, Charcoal, Sans-Serif"><a href="/index.htm"><font size="2">Home</font></a><font size="2">: 
        <a href="index.htm">Research & Development</a>: </font></font></font><font face="Verdana, Charcoal, Sans-Serif" color="#000000" size="2">The 
        Evolution of the Scattering Coefficient</font></b> <br>
        <font face="Verdana, Charcoal, Sans-Serif" color="#003399" size=1>Introduction</font> 
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                <td valign="top"> <font face="Verdana, Charcoal, Sans-Serif" color="#FFFFFF" class="nav" size=1><b>RPG 
                  Research</b></font> </td>
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                <td align="left" bgcolor="#FFFFFF"> <p><b><font size="1" face="Verdana, Charcoal, sans-serif">The 
                    </font><font size="2" face="Verdana, Charcoal, sans-serif"><font size="1">Evolution 
                    of the Diffusion Coefficient<br>
                    </font></font></b><font size="1" face="Verdana, Charcoal, sans-serif"><a href="index.htm">Measuring 
                    Diffusion</a> <br>
                    <a href="r001c.htm">3D Polar Balloons</a> </font> 
                  <p><b><font size="1" face="Verdana, Arial, Helvetica, sans-serif">The 
                    Evolution of the Scattering Coefficient</font></b> <font size="1" face="Verdana, Arial, Helvetica, sans-serif"><br>
                    <em>Introduction</em> <br>
                    <a href="r002b.htm">Reverberation Chamber Method</a> <br>
                    <a href="research_topics.htm"><br>
                    <b>Research Topics</b></a></font> 
                  <p><font size="1" face="Verdana, Arial, Helvetica, sans-serif"><strong><a href="diffuse_bulletins.htm">Diffuse 
                    Bulletins</a></strong></font> 
                  <p><font face="Verdana, Charcoal, Sans-Serif" color="#000000" size=1><a href="../news/reflections.htm"><strong>Diffuse 
                    Reflections</strong></a> </font><font size="1" face="Verdana, Arial, Helvetica, sans-serif"><br>
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