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    <td width="400" valign=top> <font face="Verdana, Charcoal, Sans-Serif" color="#000000" size=2><b>Reverberation 
      Chamber Method</b><br>
      The sample may be mounted on a turntable and placed in reverberation chamber, 
      Figure 1. Room impulse responses are measured for fixed loudspeaker and 
      microphone positions with the sample rotated from one measurement to the 
      next. <br>
      <center>
        <img src="rimages/002bf1.gif" alt="Figure 1" width="400" height="132" border="0" vspace="8"><br>
        <i>Figure 1: (a) Extract from sample structures (batten width/mean distance 
        &#62; 0.5). (b) Experimental set-up indicating different sample orientations.</i> 
      </center>
      <br>
      Assuming a plane surface, under ideal conditions, the room impulse responses 
      are fully correlated. In contrast, when measuring rough surfaces, the decorrelation 
      increases with increasing time. Assuming statistical independence between 
      specular and scattered sound components, it can be shown that after additions 
      of "n" room impulse responses, the short-time averaged energy E(t) of the 
      resulting impulse response can be expressed by: <br>
      <center>
        <img src="rimages/002beq1.gif" alt="Equation 1" width="300" height="90" border="0" vspace="8">
      </center>
      <br>
      Assuming sufficient averaging (n&#62;30-100), the second exponential term 
      can be neglected (Figure 2 (ii)). Regarding the test sample, the impulse 
      response contains only those sound waves that were specularly reflected. 
      <br>
      <center>
        <img src="rimages/002bf2.gif" alt="Figure 2" width="400" height="163" border="0" vspace="8"><br>
        <i>Figure 2. (a) Impulse responses measured in the reverberation chamber 
        (10 kHz 1/3 - octave band), [i] one measurement [ii] after phase-locked 
        addition of 94 room impulse responses(b) Corresponding "integrated impulse 
        responses".</i>
      </center>
      <br>
      In principle, the sample has a pseudo-specular absorption coefficient <b>a</b>, 
      which can be determined from the reverberation time in the same way as this 
      is usually done (e.g. following ASTM C423/ISO 354). Thus, for the determination 
      of scattering coefficients, three reverberation times (RT) have to be evaluated: 
      the RT's of the empty room (<img src="rimages/alpha.gif" alt="alpha" align=BASELINE width="8" height="9" border="0" hspace="2"><sub>empty</sub>), 
      the RT's of the room with sample inserted (<img src="rimages/alpha.gif" alt="alpha" align=BASELINE width="8" height="9" border="0" hspace="2"><sub>sample</sub>) 
      and the RT's after phase-locked superposition of many different room impulse 
      responses (<b>a</b><sub>sample</sub>). Provided that these three "absorption 
      coefficients" have been determined, the scattering coefficient can be calculated 
      according to: <br>
      <center>
        <img src="rimages/002aeq2.gif" alt="Equation 2" width="260" height="80" border="0" vspace="8">
      </center>
      <br>
      Figure 3 shows the scale model results obtained for the two different surfaces. 
      The data were obtained after averaging the absorption coefficients for six 
      different microphone - loudspeaker positions. <br>
      <center>
        <img src="rimages/002bf3.gif" alt="Figure 3" width="400" height="132" border="0" vspace="8"><br>
        <i>Figure 3. Scattering coefficients measured for two different test samples.</i>
      </center>
      <br>
      Scale model measurement for an RPG <a href="../products/qrd734/index.htm">QRD&#174; 
      734 Diffusor</a> are shown in Figure 4. <br>
      <center>
        <img src="../products/qrd734/734_img/qrd_scatter.gif" alt="QRD 734 Scattering Coefficients" width="400" height="307" border="0" vspace="8"><br>
        <i>Figure 4. Scale model random incidence absorption and scattering coefficient 
        measurements of an RPG QRD&#174; 734 Diffusor.</i>
      </center>
      <br>
      Measurements have also been carried out in a full-scale reverberation chamber 
      using a sample surface of 8 square meters. In these experiments the sample 
      orientation was manually changed. It was shown that the method can also 
      be applied in the full-scale reverberation room. Several practical problems 
      are still under investigation. These include the influence of sound propagation 
      conditions, such as temperature variations, edge effects due to rotating 
      full-scale commercial products that cannot be altered into round samples, 
      restrictions on surface topology depth to width ratios,the ability to rank 
      surfaces properly, and in general which sample topologies are conducive 
      to being evaluated by the method. <br>
      <br>
      </font><font face=verdana size=2>&nbsp;</font></TD>
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    <TD WIDTH="180" VALIGN="top"> <p><b><font size="3" color="#000000"><BR>
        <font face="Verdana, Charcoal, Sans-Serif"><a href="/index.htm"><font size="2">Home</font></a><font size="2">: 
        <a href="index.htm">Research & Development</a>: </font></font></font><font face="Verdana, Charcoal, Sans-Serif" color="#000000" size="2">The 
        Evolution of the Scattering Coefficient</font></b> <br>
        <font face="Verdana, Charcoal, Sans-Serif" color="#003399" size=1>Reverberation 
        Chamber Method</font> </p>
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                <td valign="top"> <font face="Verdana, Charcoal, Sans-Serif" color="#FFFFFF" class="nav" size=1><b>RPG 
                  Research</b></font> </td>
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                <td align="left" bgcolor="#FFFFFF"> <p><b><font size="1" face="Verdana, Charcoal, sans-serif">The 
                    </font><font size="2" face="Verdana, Charcoal, sans-serif"><font size="1">Evolution 
                    of the Diffusion Coefficient<br>
                    </font></font></b><font size="1" face="Verdana, Charcoal, sans-serif"><a href="index.htm">Measuring 
                    Diffusion</a> <br>
                    <a href="r001c.htm">3D Polar Balloons</a> </font> 
                  <p><b><font size="1" face="Verdana, Arial, Helvetica, sans-serif">The 
                    Evolution of the Scattering Coefficient</font></b> <font size="1" face="Verdana, Arial, Helvetica, sans-serif"><br>
                    <a href="r002a.htm">Introduction</a> <br>
                    <em>Reverberation Chamber Method</em> <br>
                    <a href="research_topics.htm"><br>
                    <b>Research Topics</b></a></font> 
                  <p><font size="1" face="Verdana, Arial, Helvetica, sans-serif"><strong><a href="diffuse_bulletins.htm">Diffuse 
                    Bulletins</a></strong></font> 
                  <p><font face="Verdana, Charcoal, Sans-Serif" color="#000000" size=1><a href="../news/reflections.htm"><strong>Diffuse 
                    Reflections</strong></a> </font><font size="1" face="Verdana, Arial, Helvetica, sans-serif"><br>
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