<html>
<head>
<title>RPG Diffusor Systems</title>

<META NAME="description" CONTENT="RPG Diffusor Systems: The Acoustical Industry's Leading Innovator">

<META NAME="keywords" CONTENT="Home Theater, Absorption, Diffusion, Pro Audio, Audio, Audiophile, Studio, Stereo, Project Studio, RPG Diffusor Systems, RPG, D'Antonio, Diffusors, Architecture, Interior Design, Mastering Studio, Auditorium, Acoustics, Broadcast, AcousticTools, Architectural Acoustics, Optimization, Room Optimization, Recording Studio, Listening Room, 5.1 Home Theater, Surround Sound, Electronic Architecture, Room Simulation, Foam, Acoustic Foam">


<link rel="stylesheet" href="/css/main.css">

</head>

<body bgcolor="#FFFFFF" TEXT="#000000" LINK="#990000" VLINK="#000000">
<a name=top></a> 
<table width="740" border="0" cellspacing="0" cellpadding="0" align=center>
    <tr> 
      <td colspan="5" background="/images/header.gif"><a href="/index.htm"><img src="/images/logo.gif" width="286" height="29" border=0></a></td>
    </tr>
    <tr> 
      <td bgcolor="#595D7D" width="140" valign=top>
      <div align="center"><img src="/images/spacer.gif" width=1 height=10><img src="/images/spacer.gif" width=1 height=10><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#3,0,0,0" width="140" height="329">
          <param name="SRC" value="/rotation.swf">
          <embed src="/rotation.swf" pluginspage="http://www.macromedia.com/shockwave/download/" type="application/x-shockwave-flash" width="140" height="329">
          </embed> 
        </object><br>
        <img src="/images/thinline.gif" width="140" height="1"><br><img src="/images/spacer.gif" width=1 height=12><table width="120" border="0" cellspacing="5" cellpadding="0">
            <tr>
              <td>
                <FORM METHOD=get ACTION="http://rpginc.master.com/texis/master/SS/thunderstone/">
                <div align="left" class="white"><b>Search:</b></div>
                <div align="center"><input type="text" name="query" value=" " size="8"  style="border: 1 solid #000000; padding: 1;"><INPUT TYPE=hidden name=db VALUE="sites/www.rpginc.com">&nbsp;<input type=image  src="/images/gobutton.gif" width="24" height="21" align="absmiddle" border=0></div>
				</FORM>
              </td>
            </tr>
          </table>
        </div>
	<!-- left Column End-->
      </td>
      <td width="10"><IMG SRC="/siteimages/spc_wht.gif" ALT=" " WIDTH="10" HEIGHT="1" BORDER="0"></td>
      
    <td width="400" valign=top> <font face=verdana size=2><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b><br>
      Reverberation time, diffuse reflection, Sabine, and computerized prediction 
      - part I.</b></font> 
      <p><font color="#000000"
        size="2" face="Verdana, Charcoal, Sans-Serif">Bengt-Inge Dalenbäck, Ph.D., 
        <i>CATT</i></font> <br>
        <a href="http://www.catt.se" target="_top"><font
        color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">www.catt.se</font></a> <br>
        <a href="mailto:bid@catt.se"><font color="#000000"
        size="2" face="Verdana, Charcoal, Sans-Serif">bid@catt.se</font></a> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>0. Introduction</b></font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">This is the first part of a two-part 
        on-line paper discussing reverberation time estimation with special emphasis 
        on the effects of diffuse reflection in computerized prediction (CP) in 
        relation to classical Sabine methods. The purpose of this paper is to 
        discuss problems, pitfalls and techniques regarding reverberation time 
        (RT) prediction and gives examples from idealized as well as actual rooms 
        encountered in consulting practice. Reverberation time is far from the 
        only measure a CP program can estimate and many further types of analysis 
        are possible. However, the RT is a good starting point since it remains 
        a central parameter in all applications of room acoustics and most acousticians 
        would agree that <i>an appropriate RT is a necessary if not a sufficient 
        condition for good room acoustics</i>. Part of what will be discussed 
        here can also be found in a JAES article [</font><a
        href="#Ref_Dal94"><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">Dalenbäck-94</font></a><font
        color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">] and an IOA conference paper [</font><a href="#Ref_Dal95"><font
        color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">Dalenbäck-95</font></a><font
        color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">]. All CP examples shown are created 
        using <i>CATT-Acoustic</i><sup>TM</sup> v7.2.</font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>Part I addresses:</b></font> </p>
      <ol>
        <li><font color="#000000" size="2"
                face="Verdana, Charcoal, Sans-Serif"><b>What effect has diffuse 
          reflection on the RT?</b></font></li>
        <li><font color="#000000" size="2"
                face="Verdana, Charcoal, Sans-Serif"><b>Will diffuse reflection 
          always affect the RT?</b></font></li>
        <li><font color="#000000" size="2"
                face="Verdana, Charcoal, Sans-Serif"><b>What effect has diffuse 
          reflection on Sabine RT estimates?</b></font></li>
        <li><font color="#000000" size="2"
                face="Verdana, Charcoal, Sans-Serif"><b>Will not formulas such 
          as Fitzroy and Arau-Puchades solve the problem?</b></font></li>
      </ol>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">Part II will address:</font> </p>
      <ol>
        <li><font color="#000000" size="2"
                face="Verdana, Charcoal, Sans-Serif">Does diffuse reflection have 
          to taken into account?</font></li>
        <li><font color="#000000" size="2"
                face="Verdana, Charcoal, Sans-Serif">How can diffuse reflection 
          be handled in a CP program?</font></li>
        <li><font color="#000000" size="2"
                face="Verdana, Charcoal, Sans-Serif">Must diffuse reflection be 
          handled with frequency dependence?</font></li>
        <li><font color="#000000" size="2"
                face="Verdana, Charcoal, Sans-Serif">How can scattering coefficients 
          be estimated?</font></li>
        <li><font color="#000000" size="2"
                face="Verdana, Charcoal, Sans-Serif">How will diffuse reflection 
          affect auralization?</font></li>
      </ol>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>1. What effect has diffuse reflection 
        on the RT?</b></font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">Diffuse reflection basically affects 
        the RT in two ways, both in the decreasing direction:</font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>1.1 Diffuse reflection forces 
        surfaces to be more evenly utilized</b></font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">By redirecting the reflected sound 
        in many directions, diffuse reflection will let room surfaces be hit by 
        sound in a more uniform manner and absorbing surfaces will be better utilized. 
        It thus prevents cases where the sound field e.g. becomes predominantly 
        horizontal such as with hard parallel walls where a ceiling absorber does 
        not have any major effect on the late decay. Clear examples of such cases 
        are swimming and sports halls that often are rectangular and where the 
        absorption for practical reasons is placed mainly in the ceiling and perhaps 
        at upper wall parts. Another example is a reverberation chamber where 
        the placement of an absorber (to be measured) on the floor requires the 
        use of diffusing elements to give a good estimate of the random incidence 
        absorption coefficient. Signs of the non-diffuse field in such rooms are 
        double-sloped or otherwise non-linear (when expressed in dB) decay curves. 
        This non-linearity is created because the sound in some direction (often 
        the vertical) is quickly absorbed giving a fast initial decay (both due 
        to the higher average absorption in the vertical direction and because 
        vertical reflections occur more frequently - the height is often the smallest 
        dimension). In contrast, the horizontal sound lingers since it is reflected 
        between hard surfaces (and is also reflected less often), and thereby 
        gives a slow late decay, see Figure I-1.&nbsp;</font> <img src="../news/newsimages//FigI_1_a.gif"
        vspace="10" width="271" height="107"> <br>
        <font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>a)</b> vertically reflected sound</font> 
        <br>
        <img src="../news/newsimages//FigI_1_b.gif" vspace="10"
        width="342" height="87"> <br>
        <font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>b)</b> horizontally reflected 
        sound</font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>Figure I-1</b> Schematic illustration 
        of vertically and horizontally reflected sound in a rectangular room with 
        a ceiling absorber (alpha = 0.80) and hard walls and floor (alpha = 0.05) 
        assuming no diffuse reflection. Reflection traces are those occurring 
        within the same time period (i.e. total length of rays are roughly equal). 
        Numbers indicated are the remaining relative levels after each reflection 
        (for example, 10 log(1-0.80) = -7.0 dB and 10 log(1-0.05) = -0.22 dB).</font> 
      </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">The figure illustrates that - during 
        the same time period - a vertical ray is attenuated by almost 30 dB due 
        to absorption while the horizontal ray - in comparison - is hardly attenuated 
        at all. With double-sloped decays the whole concept of an RT becomes ambiguous, 
        especially if the <i>knee</i> of the decay is located inside the -5 to 
        -35 dB span commonly used to evaluate RT (T-30). Figure I-2 illustrates 
        the effects on the RT for scattering coefficients from 0 to 0.99 using 
        an idealized rectangular room with an absorbing floor.</font> <img
        src="../news/newsimages//FigI_2_a.gif" vspace="10" width="383"
        height="183"> <br>
        <font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>a)</b> room model 24m x 12m x 
        6m.&nbsp;</font> <br>
        <img src="../news/newsimages//FigI_2_b.gif" vspace="10"
        width="398" height="221"> <br>
        <font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>b)</b> decay curves using various 
        wall scattering coefficients.</font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>Figure I-2</b> Idealized room 
        with 0.80 ceiling absorption and 0.05 on remaining surfaces. The Sabine 
        RT is 1.04 sec and the Eyring RT is 0.90, predicted T-30 for a scattering 
        coefficient of 0.99 is 0.85 sec. The RT values for degrees of diffusion 
        can roughly be read off the time axis since the decay shown is 60 dB.</font> 
      </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">In this example the mean absorption 
        is 0.26 so with high scattering coefficients (&gt; 0.40 ) T-30 is very 
        close to what the Eyring formula predicts (rather than Sabine since it 
        assumes a lower mean absorption). Of course, if a rectangular room with 
        uneven absorption actually <i>has</i> very smooth surfaces there <i>is</i> 
        very little diffusion and the decay <i>will</i> be double-sloped. However, 
        as can be seen in Fig. I-2, the scattering coefficient should never be 
        set to zero (unless the purpose is to test a room's sensitivity to diffuse 
        reflection) since, if nothing else, there are wall impedance mismatches 
        and edge diffraction so it is quite clear that with zero scattering coefficients, 
        or if diffusion is not handled at all, the estimated RT may be much too 
        long. The example illustrates the extreme dependence on diffuse reflection 
        in some cases and that the assigned scattering coefficients then must 
        be estimated more carefully. This estimation is a difficult task but experience 
        from using frequency dependent diffuse reflection for 10 years in a CP 
        program (<i>CATT-Acoustic<sup>TM</sup></i>) has shown that with some basic 
        guidelines, to be given in Part II, very good RT estimates can be obtained 
        also in &quot;non-Sabine&quot; rooms.</font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>1.2 Diffusers introduce absorption 
        of their own</b></font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">Diffusers also affect the RT by their 
        own absorption, especially noticeable if a hard flat surface is replaced 
        by a diffuser. This effect will not be further discussed and it is rather 
        to be seen as the task of diffuser manufacturers to optimize their designs 
        to give low-absorbing but high-diffusing alternatives where such are required 
        or to offer particular combinations of absorbing and diffusing properties 
        useful for specific purposes.&nbsp;</font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>2. Will diffuse reflection always 
        decrease the RT?</b></font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">No, not always (but it may of course 
        alter many other subjectively important parameters):</font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>2.1 No, not with a &quot;mixing&quot; 
        room shape</b></font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">If the overall room shape and sizes 
        and orientations of surfaces are such that they will cause reflections 
        to be well &quot;mixed&quot; for purely geometrical reasons a diffuse 
        field may be created even if no rough or diffusing surfaces are used. 
        The introduction of diffusing surfaces will change the room responses 
        even for a mixing room shape in many psycho-acoustically significant ways, 
        but they may not alter the RT much.</font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>2.2 No, not if the absorption 
        distribution is even</b></font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">In addition to diffuse reflection, 
        the two major parameters determining the RT are the mean free path (<i>mfp</i>) 
        and the mean absorption coefficient. The <i>mfp</i> is little dependent 
        on room shapes and scattering coefficients and the classical value of 
        4<i>V</i>/<i>S</i> is a very good estimate. This means that with an even 
        absorption distribution (i.e. all surfaces having similar absorption values 
        within each octave-band) the actual RT is often very close to the classical 
        Sabine (or Eyring if the mean absorption is higher). However, as soon 
        as there is an audience in a room there is bound to be an uneven distribution, 
        especially at high frequencies (wooden walls say 0.05 and audience say 
        0.80 as used in examples here) while at low frequencies the values are 
        more similar (wooden walls say 0.15 and audience say 0.35). From these 
        two cases it can be seen that <i>the most sensitive case is a non-mixing 
        shape with uneven absorption </i>where the actual measured T-30 sometimes 
        may be 2-3 times longer than that predicted by Sabine. Figure I-3 illustrates 
        this case by using an actual sports hall.</font> </p>
      <p align="center"><img src="../news/newsimages//FigI_3.gif"
        width="383" height="230"> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>Figure I-3</b> Sports hall 43m 
        x 23m x 7m. RT @ 1 kHz according to Sabine was 1.9 sec while the actually 
        measured T-30 was 5.7 sec.</font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><i>Sports hall project background:</i> 
        The acoustic consultant involved (</font><a href="http://www.akustikon.se"><font
        color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">Akustikon</font></a><font
        color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">, Sweden) recommended to place class 
        A absorbers between every second beam pair in the ceiling (ca. 50% coverage 
        giving an effective ceiling absorption coefficient of 0.43 @ 1 kHz) and 
        additional high absorption on at least one end wall and one side wall. 
        However, to save money the contractor instead chose to use <i>only</i> 
        the ceiling absorption and leave the rest basically as concrete (and it 
        had later to be corrected - but that is another story). With only the 
        ceiling used for absorption the calculated Sabine RT @ 1 kHz was 1.9 sec 
        but when the RT was actually measured it was 5.7 sec. This is a clear 
        case of a non-mixing shape with uneven absorption and this sports hall 
        will be used again in Part II to show that the actual RT can be well predicted 
        by selecting proper scattering coefficients, as was also done by the consultant. 
        Note that this case is also affected by uncertainties regarding absorption 
        coefficient values (further discussed in Part II) but any such uncertainties 
        would result in a much smaller error than that caused by using the Sabine 
        formula.&nbsp;</font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">The sports hall is an extreme case 
        but there are numerous cases that have similar, if not so extreme, properties. 
        Concert halls and auditoria have one dominating absorbing surface (the 
        audience but it is also - luckily - diffusing) while remaining surfaces 
        are for the most part reflective and it is not uncommon with fairly rectangular 
        shapes or large parallel side walls. Classrooms are other examples of 
        non-mixing room shapes where a dedicated absorber often is placed in the 
        ceiling while remaining surfaces are fairly hard (desks and chairs will 
        have a diffusing effect but often not sufficient to completely prevent 
        a non-linear decay). It should be mentioned that halls sometimes are <i>deliberately</i> 
        designed to have a short early decay time and long late reverberation 
        (e.g. by the use of reverberation chambers or otherwise coupled volumes) 
        but that is quite different from making a faulty prediction of the expected 
        RT in a room not realized to have a double-sloped decay.</font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>3. What effect has diffuse reflection 
        on Sabine RT estimates?</b></font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">As indicated above the Sabine and 
        Eyring equations both assume that reflections are fully diffuse and that 
        each surface is visible from all other surfaces so that the utilization 
        of the absorption of a surface can be considered to be in direct proportion 
        to its relative area. This means that the classical equations <i>cannot 
        be expected</i> to give good estimates unless a large fraction of the 
        room surfaces are diffusing or if the room shape is mixing.&nbsp;</font> 
      </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>4. Will not formulas such as Fitzroy 
        and Arau-Puchades solve the problem?</b></font> </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">Alternate RT equations is the topic 
        of a large number of journal articles and conference papers, many of which 
        attempt to find a catch-all equation for RT estimation. Two such attempts 
        to improve on the classical Sabine or Eyring formulas are those of [</font><a href="#Ref_Fitz59"><font
        color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">Fitzroy-59</font></a><font
        color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">] and [</font><a
        href="#Ref_Arau88"><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">Arau-Puchades-88</font></a><font
        color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif">]. These two formulas give a better 
        estimate than the classical formulas in <i>some cases</i> but here a central 
        question is: <i>how can one be sure they are better in a particular case?</i> 
        So far no equation with universal applicability has been shown. It is 
        conceivable that better equations can be developed by analyzing rooms 
        in more detail (surface size and orientation statistics, absorption and 
        diffusion distribution etc.). However, any such attempt would require 
        a computer model of the room to be made for the analysis and with a computer 
        model of the room the decay can be estimated directly by a CP program 
        using geometrical acoustics (ray-tracing and variants thereof) and a formula 
        is not necessary. Such an estimate requires diffuse reflection to be taken 
        into account in a sufficient manner, a topic to be discussed in Part II.</font> 
      </p>
      <p><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>References, Part I</b></font> 
      </p>
      <p><a name="Ref_Fitz59"></a><font color="#000000"
        size="2" face="Verdana, Charcoal, Sans-Serif"><b>[Fitzroy-59]</b>&nbsp; 
        &quot;Reverberation formula which seems to be more accurate with nonuniform 
        distribution of absorption,&quot; D. Fitzroy,&nbsp; JASA 31, 893-897 (1959)</font> 
      </p>
      <p><a name="Ref_Arau88"></a><font color="#000000"
        size="2" face="Verdana, Charcoal, Sans-Serif"><b>[Arau-Puchades-88]</b> 
        &quot;An improved reverberation formula,&quot; H. Arau-Puchades, Acustica 
        65, 163-180 (1988)</font> </p>
      <p><a name="Ref_Dal94"></a><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>[Dalenbäck-94]</b> &quot;A Macroscopic 
        View of Diffuse Reflection,&quot; B.-I. Dalenbäck, M. Kleiner, P. Svensson, 
        JAES 42, 973-807 (1994)</font> </p>
      <p><a name="Ref_Dal95"></a><font color="#000000" size="2"
        face="Verdana, Charcoal, Sans-Serif"><b>[Dalenbäck-95]</b> &quot;The Importance 
        of Diffuse Reflection in Computerized Room Acoustic Prediction and Auralization,&quot; 
        B.-I. Dalenbäck, Proc. IOA 17, 24-34 (1995).</font> </p>
      </font></TD>
					<!-----------------------------------rightspace----------------------------------->
					<TD WIDTH="10">
						<IMG SRC="siteimages/spc_wht.gif" ALT=" " WIDTH="10" HEIGHT="1" BORDER="0">
					</TD>
					<!-----------------------------------rightnav----------------------------------->
					
    <TD WIDTH="180" VALIGN="top"> <p><b><font size="3" color="#000000"><BR>
        <font face="Verdana, Charcoal, Sans-Serif" COLOR="#333333" SIZE=2><B><font size="2" color="#000000"><font face="Verdana, Charcoal, Sans-Serif"><a href="/index.htm">Home</a>: 
        <a href="index.htm">Research & Development</a>: </font></font><font face="Verdana, Charcoal, Sans-Serif" color="#000000" size="2"><a href="research_topics.htm">Research 
        Topics</a></font></B></font><font face="Verdana, Charcoal, Sans-Serif"><font size="2">: 
        </font></font></font> <font size="2" color="#000000"> <font face="Verdana, Charcoal, Sans-Serif">Reverberation 
        Time, Diffuse Reflection, Sabine, and Computerized Prediction - Part I</font></font></b></p>
      <table border=0 cellpadding=0 cellspacing=0 width="180">
        <tr> 
          <td valign="top" bgcolor="#003399"> <table border=0 cellpadding=4 cellspacing=1 width="180">
              <tr> 
                <td valign="top"> <font face="Verdana, Charcoal, Sans-Serif" color="#FFFFFF" class="nav" size=1><b>RPG 
                  Research</b></font> </td>
              </tr>
              <tr> 
                <td align="left" bgcolor="#FFFFFF"> <p><b><font size="1" face="Verdana, Charcoal, sans-serif">The 
                    </font><font size="2" face="Verdana, Charcoal, sans-serif"><font size="1">Evolution 
                    of the Diffusion Coefficient<br>
                    </font></font></b><font size="1" face="Verdana, Charcoal, sans-serif"><a href="index.htm">Measuring 
                    Diffusion</a> <br>
                    <a href="r001c.htm">3D Polar Balloons</a> </font> 
                  <p><b><font size="1" face="Verdana, Arial, Helvetica, sans-serif">The 
                    Evolution of the Scattering Coefficient</font></b> <font size="1" face="Verdana, Arial, Helvetica, sans-serif"><br>
                    <a href="r002a.htm">Introduction</a> <br>
                    <a href="r002b.htm">Reverberation Chamber Method</a> <br>
                    <a href="research_topics.htm"><br>
                    <b>Research Topics</b></a></font> 
                  <p><font size="1" face="Verdana, Arial, Helvetica, sans-serif"><strong><a href="diffuse_bulletins.htm">Diffuse 
                    Bulletins</a></strong></font> 
                  <p><font face="Verdana, Charcoal, Sans-Serif" color="#000000" size=1><a href="../news/reflections.htm"><strong>Diffuse 
                    Reflections</strong></a> </font><font size="1" face="Verdana, Arial, Helvetica, sans-serif"><br>
                    </font> </td>
              </tr>
            </table></td>
        </tr>
      </table>
      <p></p>
      <p><br>
        <br>
        <BR>
        <BR>
      </p></td>
    </tr>
    <tr> 
      <td colspan=5  bgcolor="#595D7D"  background="/images/header.gif">
	   <table width=96% border=0 align=center>
	    <tr>
		 <td width=50%><div class=black><img src="/images/spacer.gif" width=1 height=20 align=absmiddle>Copyright 2000, RPG Diffusor Systems, Inc.</div></td>
		 <td width=50%><div align=right><a href="#top" class="lang">Back to top</a></div></td>
		</tr>
	   </table>
	  </td>
    </tr>
  </table>
 <div class="black" align=center>651-C Commerce Drive, Upper Marlboro, MD, 20774, Phone: 301-249-0044, Fax: 301-249-3912, E-mail: <a href="mailto:info@rpginc.com">info@rpginc.com</a></div>


</body>
</html>
