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Dr. Peter DAntonio, president of RPG® Diffusor Systems, Inc.,
received his Ph.D. in Chemistry in 1967 from the Polytechnic Institute
of Brooklyn. He has published numerous scientific articles in technical
journals and magazines, and his research is referenced in many acoustical
texts. He currently serves as Chairman of the AES Subcommitte on Acoustics
for the Characterization of Acoustical Materials and is adjunct professor
of acoustics at the Cleveland Institute of Music. His many professional
memberships include the Acoustical Society of America, National Association
of Broadcasters, Audio Engineering Society, National Sound and Communications
Association, and Sigma Xi.
When you listen to your next CD, movie, video, radio broadcast, or live
concert, you may not realize it, but you are hearing RPG® acoustical
treatment technology at work. RPG® has played a supporting role in
every facet of the entertainment industry for 13 years. But until recently,
RPG® products were the industrys best-kept secret to home audiophiles.
Now that RPG® has expanded into the residential market, we thought
it was a good time to pick the never-idle brain of RPG® founder and
designer Peter DAntonio.
Audio Advisor
Peter, I understand that until recently RPG® was your second career.
What was your first?
Dr. Peter DAntonio
In 1967 I received a Ph.D. from the Polytechnic Institute of Brooklyn
in Chemistry with a minor in X-ray Crystallography. Following graduation,
I began a rewarding basic research career at the governments Naval
Research Lab (NRL) in Washington, D.C. founded by Thomas Edison.
While at NRL, I worked in a special division called the Laboratory for
the Structure of Matter. My last assignment was a NASA-funded project
to determine the mechanism for protein crystal growth in solution using
an atomic force microscope. My wife often jokes that nothing has changed
since my retirement from NRL this past January to devote full time as
President/CEO of RPG® because instead of working 40 hours
a week at two jobs, now I work 80 hours a week at one.
Q
When did you first get interested in acoustics?
A
Prior to forming RPG® in 1983, I had a previous second career as
owner and recording engineer of Underground Sound Recording Studios, which
I built and wired in the basement of my home. Underground Sound grew into
a full-time commercial recording studio, where we worked with an interesting
mix of clients including classical, funk, new wave, Irish, madrigal, country,
religious, and my own group. As a recording engineer, I began to realize
the importance of the room I was hearing.
At one point I decided to redesign the layout and acoustics of the studio
and control room. I did a literature search and was surprised to discover
really only one scientific new approach called Live End Dead End
by Don and Carolyn Davis of Syn-Aud-Con. Dick Heyser was at this time
suggesting the use of Time Delay Spectroscopy (TDS) for acoustic analysis.
Thus the TEF analyzer made it possible to verify the merits of the LEDE
approach, and I began fervently embracing this emerging technology and
promulgating its use.
Q
What direction did your approach take?
A
Following the precepts of LEDE, but with the assistance of John Konnert,
a brilliant mathematician, we were able to use diffraction physics to
simulate the scattering in the control room to develop optimum ways to
provide a front end which provided full-spectrum attenuation and a live
end which provided wide angle, broad bandwidth diffusion. The dead
end was achieved using splayed absorptive side walls and ceiling which
created a reflection-free zone or RFZ.
To create the live end, I began investigating the number-theory
research of Manfred Schroeder, who headed the Acoustic Division at Bell
Labs and was also the head of the Acoustics department at University of
Goettingen in Germany. Schroeder suggested that number theory sequences
developed by Karl Friedrich Gauss in the 18th century could be used to
create surfaces which scattered sound uniformly in all directions over
a wide range of frequencies. These new surfaces were called reflection
phase gratings, or RPGs.
Q
Tell us about the early days of RPG®.
A
A spare bedroom housed our corporate offices, my living room housed our
supply of plywood, and the cutting and assembly areas were in my back
yard. This was in suburbia and I had a teenager at home. All of his friends
were our assemblers, and some of their mothers were our office workers.
With a recording studio in the lower basement and a manufacturing company
in the upper house and back yard, this was quite a bitter pill for my
neighbors to swallow, but they were into it.
It was quite a sight on a summer night when the freight trucks would pull
up to my door for the daily RPG® deliveries. We were shipping all
over the country, and as orders continued to increase to the point were
we couldnt keep up, we made the move to a commercial park where
we rented a small space and set up production. Those were heady days and
we were getting orders from all over the world.
Q
Who were your first customers?
A
Designer Russ Berger began embracing our technology and specified RPG®
technology in all of his new studios. Russ provided us with a very profitable
project for Jimmy Swaggart Ministries which helped propel RPG® forward.
Russ projects included facilities for Steve Miller, National Public
Radio, most of the major TV and radio networks, Mariah Carey, Sony Music,
etc.
Neil Grant, an aspiring studio designer from London, singlehandedly put
RPG® on the map in Europe. His projects included many of the studios
in the late and post-Beatles era in London, including SARM, Swan Yard,
BBC, etc. One really challenging and interesting project with Neil was
Peter Gabriels RealWorld Studios in Bath, U.K. This was followed
by a host of European as well as American facilities, including the famous
Hit Factory, Mutt Lange, Sony Classical, and the most recent jewel for
Reba McEntire in Nashville.
Q
Whats the newest field RPG® is currently developing?
A
RPG® has wandered into the residential listening room market. With
a limited amount of resources, we had decided that business-to-business
was RPGs niche. This all changed with the advent of home theater,
because now the intricacies of home theater design, system integration,
and increased cost of installation has brought the acoustical consultant
and system integrator into this market in a big way. The other reason
for my interest in this market is that it presents a new challenge.
In 1983, we discovered how to design a room to listen to two-channel stereo
in the most effective way. Today, we have to re-discover the most optimal
room design to appreciate discrete 5.1 reproduction. We have devoted all
of our resources to providing the latest in acoustic research to create
these environments with the many design, measurement, simulation, and
listening tools we have available. What we have developed is called AcousticTools®
for Home Theater, and once again my juices are flowing!
Q
Apart from home theater, what's RPG®s newest product innovation
for audiophiles?
A
I think this would have to be our new fire-safe Melaflex foam products.
Foam has provided the audiophile with an inexpensive entry level product
to absorb interfering reflections. While we have demonstrated that
in addition to imaging control bass tools and spatial tools are
important, improving imaging and controlling flutter echo in a room are
very important, and it is easy to hear the improvement.
Q
What sets Melaflex apart from other foam acoustic products?
A
RPG® has been reticent to offer a foam product in the past because
of the potential fire and smoke hazard of urethane foam, which is what
most sculpted foams were fabricated from. Recently, RPG® gained access
to a new completely fire-safe foam made from Melamine. The only problem
was that Melamine was much more expensive than urethane foam, so we had
to find a way to use less foam and provide the same level or better performance
than urethane.
Q
How did you accomplish that?
A
We went to the drawing board and looked at the mechanism of how sound
is absorbed by a porous material. In a porous material, sound is actually
converted to heat by friction in the voids of the porous material. This
absorption is maximized when the air particles are moving most rapidly
through the porous material. Our research shows that at the wall surface,
the air particles are at a standstill. This is similar to a car crashing
into a barrier. At the barrier, the cars velocity is zero. So, its
useless to place porous absorption directly on a boundary surface or directly
in contact with a corner, because there is no air movement and hence no
absorption. The porous material there is only acting as a mounting mechanism
for the outer absorbing material.
Despite this reality of acoustics, it is quite common for audiophiles
to mount porous material on a wall or directly in a corner. Our research
indicated the goal was to space the greatest volume of foam as far away
from the wall surface as possible. This led to the patent-pending Variable
Depth Air Cavity or VDAC designs incorporated into RPG®s SoundWave,
SoundRound, and SoundCorner Melaflex products.
Q
How much of an acoustical palette can you achieve with foam products?
A
In all of our room packages we incorporate an imaging tool, a bass tool,
and a spatial tool. The imaging tool can be the SoundWave, SoundRound,
or SoundFlat panels. The bass tool is the SoundCorner, which positions
a 2' Melaflex panel across the corner as far as possible from the corner.
The spatial tool was a little more difficult to achieve with porous foam.
To accomplish diffusion, we relied on an acoustic principle called variable
impedance.
RPG® achieves its patented sound diffusion by varying the surface
topology to create a reflection phase grating. Well, diffusion, albeit
not as efficient, can also be achieved by varying the impedance of a surface
by placing alternating reflective and absorptive patches on a wall. Thus,
since the SoundRound consists of five separate half-round strips, we could
space these on a wall to provide limited diffusion. And so we have defined
a new entry-level, fire-safe Melaflex package that audiophiles can obtain
to improve their listening rooms for a very cost-effective price. Along
with AcousticTools and ClassicPlus, we now can offer Audio Advisor customers
good, better, best performance with three packages that allow upgradability
to achieve the ultimate performance in a small package.
Q
Why should audiophiles favor RPG® over other acoustic products?
A
RPG® is unique in the music industry. To the acoustical consultants,
designer, specifiers, and music industry insiders, RPG® has earned
the reputation as the acoustical reference of the musical and acoustical
industries. Let me summarize why I think an audiophile should trust in
RPG:
1) RPG offers the widest range of absorbing and diffusing products in
the industry.
2) All of RPG®s products are painstakingly researched and documented
and are provided with proof of performance testing date.
3) We are recognized worldwide as being on the leading edge with numerous
publications and awards.
4) RPG offers complete packages for room designs, as opposed to just absorbers,
diffusors, or Bass Traps, to address all of the commonly encountered problems.
5) Our prestigious client list. RPGs philosophy for room design
has been used in most of the industrys leading facilities, from
private facilities for Peter Gabriel, Whitney Houston, and Reba McEntire,
to leading commercial facilities such as the Hit Factory and Sony Music,
to leading mastering facilities such as Sterling and Bob Ludwigs
Gateway Mastering, to record companies such as CBS, Polygram, RCA, DMP,
Telarc, Sony Classical, to radio/TV facilities such as ABC, BBC, CBC,
NPR, NBC, etc.
6) The endorsement of RPG® by industry professionals, including every
Mix Magazine Technical Award Winner for studio design/acoustics, including
Bob Todrank, Chip Davis, Russ Berger, and John Storyk.
7) Cost-effective prices, including affordable AcousticTools and Melaflex
packages.
8) Attentive and professional technical support, as anyone who has ever
called RPG® will attest. Just as in acoustical research, RPG®
technical support and documentation define the industry standard.
Q
Any chance youll be cutting back on the 80-hour work weeks?
A
Since my work has always been a labor of love, I could easily have a sticker
on the back of my car reading, Id Rather Be Working!
©Illustrations and text are the property of Audio Advisor, Inc.,
and cannot be used without specific written permission by Audio Advisor.
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